
Hi, I'm Donnchadh
I am a Sound Engineer, Primarily focused in post production, and sound implementation whether it be Game Audio or other form's of Visual Media
Artist Statement-
My capstone/portfolio will contain all the skills and knowledge I have learned over my last 4 years of Tus and work related to this course, This portfolio will contain mainly foley and sound design works, both past and future creations, showcasing they’re attention to detail, space, and quality.
Please Find a Collection of my Works throughout this webpage, From sound Implementation to Audio Restoration!
Sound Implementation - ANIMATION
This was a Animation I chose to do sound Implementation for, With a mix of Recorded Foley and Royalty Free SFX Library, I quite like the Vocals in particular, for those of you with Keen Hearing you might recognise the language...Animalese, Not a perfect version of it, I was inspired by popular eastern media, games and shows for the sound design of this while keeping it grounded in it's visual style
Sound Implementation- Commercial
This Piece showcases my ability to work on Commercial media, which can be quite tricky as it tends to be very musical and not Grounded in any particular style, so with free Reign I went with a more glitchy but not super intense Soundscape for this, the music is not of my creation, as that is not the focus of my skill set.
Audio Restoration- Podcast
The Next Three Audio Files are a before and after of a podcast that had some issues with the recording, mainly the fan in the background, this is a rework of work I had done in my free time from scratch.
Early Version- I had tried using Multiband Compression and EQ Heavily to mitigate the background noise, but I also badly Affected the Original signal, While this might be Satisfactory to some, I wasn't to me.
Original Audio
Using Tool's from RX I was able to Mitigate the Noise a lot, but it can sound Similar to Internet call solutions with their post processing of audio with the gateing affect, but the audio is clear, if slight muffled, I realise this can come down to personal Preference but this is the version I am happy with.
Sound Reimagine- Arma Reforger(No Music)
This Project was a personal Favourite of mine, With a mix of recorded and Pre-Recorded SFX from various royalty free library's, I was able to reimagine the sound for this game in my own way, with less dramatic explosions, more depth and realism than your average shooter game Trailer.
Sound Reimagine- Arma Reforger(Music)
This is the same Mix as above, albeit with a Royalty free song, as I wanted to present what a the Completed Mix would sound like on release.
Biscuts-Foley
This Piece was done with 99% Original self recorded sounds, only the ambience is from a royalty free library, I wanted this to reflect my ability when creating Foley and Voice acting, plus it had been sometime since I had recorded foley for a piece of Media.
I used a both my AT2020 XLR Microphone as well as my H1n Field recorder for various sounds.*In-case Of Audio of Visual Artifacts Explanation-
This Piece was Uploaded using YouTube due to Technical Constraints *
Accreditation-
Sound Reimagine- Arma Reforger
https://uppbeat.io/track/roger-gabalda/adrenaline?gl=1m1hpx3upMQ..gaMTc4OTQxMjI3LjE3NDUyNTE0MDA.ga_J12MEFBDB7*MTc0NTI1MTM5OS4xLjAuMTc0NTI1MTM5OS4wLjAuMTY1MDc3NzEwOQ..
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